Hey there,
I understand the frustration with the complex geometry generated by the SVG Loader. Let's break down a few things to simplify your 'M' shape:
1. SVG Source Optimization:
- Simplify the Path: Before loading the SVG, use a vector editing tool like Inkscape or Adobe Illustrator to reduce unnecessary points and curves in the 'M' path. The simpler the path, the less complex the resulting geometry.
2. SVG Loader Settings:
autoCurveThreshold
: This setting controls how the loader converts curves into straight line segments. Experiment with lower values (e.g., 0.2 or 0.5) to simplify the geometry. However, be mindful that too low a value might compromise the shape's smoothness.
3. Post-Processing Geometry (with caution):
BufferGeometryUtils.mergeVertices
: This can sometimes merge duplicate vertices, reducing the number of polygons. But use it judiciously, as it might impact shading and visual quality.
4. Alternative Approach: Extrude a Simple Shape:
- If you don't need the exact precision of the SVG, create a simple 2D shape (e.g., a rectangle or polygon) and extrude it. This can be much faster and more efficient.
Code Example (Adjust autoCurveThreshold
):